Magic Quench
(Abjuration, Alteration)

Range:  5 feet per level
Components:  V, S, M
Duration:  Permanent
Casting Time:  1 round
Area of Effect:  1-foot per level radius sphere
Saving Throw:  None

This spell creates a sphere that has all the properties of a Forgotten Realms dead magic area (see the Forgotten Realms Adventures for details). The area of dead magic is permanent until destroyed (it may only be destroyed as per a dead magic area). The sphere of dead magic is non-mobile.
The material component for this spell is a pint of blood from any recently slain magic using creature. The blood is consumed when the spell is cast.

